I have abandoned Microsoft GitHub, and you should too. My code can be found on my very own Sourceheim!
Defy gravity as you boost, score and battle your friends for robotic Wheely Ball supremacy.
This is a game a couple of friends and I made. It’s sort of like a 2D Rocket League. Set in the high-tech future where China has taken over everything, you control a Segway-like robot that can jump and rocket boost around, trying to score goals on your friends.
It’s programmed in Jonathan Blow’s new language, without a game engine, custom from-scratch physics by Sam H. Smith, custom networking, all handwritten with love.
Invoicing for Norwegian film workers, made chill.
I stole that slogan from openpilot.
The rules put forth by the Norwegian film union are needlessly complicated, and calculating what you should invoice takes too much damn work. It should be automated. So I automated it.
You tell it the hours you worked, and it tells you the amount you should invoice. It even gives you a cute copy-paste-able receipt, listing the hours.
Right now, it only uses the ruleset for advertisement and short-term work. Maybe I’ll expand it in the future, but for longer term work, honestly, you should probably ask for standard wage payment. Other issues are described in the readme, which you can read, along with the source code, on the git.
Downloads: Linux, MacOS-x86, Termux, Win32, Win64A tiny tool I wrote because I needed to test float accuracy. Maybe you’ll find it useful.
~$ floatback 435922.553 d
435922.5530000000144354999
You can pick between float
, double
and long double
float sizes, by writing f
, d
or ld
.
Downloads: Linux, MacOS-x86, Termux, Win32, Win64 — Source Code